I think about season 3 of Taken every single day! I’ve been reading the series since the early days of this blog and have found it to be an interesting take on human behavior and society.
I find it interesting because I feel like I know what the main characters are going through in the first season but I don’t know if I really do. I’ve been with Take Two since the first season and I’m sure that has something to do with it. In the first season I knew that the main character, Sam, was a sociopath who was able to make it on his own terms, but I don’t know that I really know what that means in the second season.
In the second season, Sam seems to have come to a realization that he should have been able to make it on his own terms and that this world is not his place. He seems to have some sort of change of heart and has to take a hard look at the people around him. And he seems to have lost himself in the process. He may not be an evil person, but it feels like he is.
I like how Sam is now just trying to survive. A character who was so confident in his own abilities, he thought he was invincible, is now trying to survive and make it through the day. Sam is just looking for some sort of a new beginning. At the same time, it just seems so very, very strange that he is in love with one of the Visionaries, and I get the feeling Sam is going to have to take a drastic measure to stay alive.
The season doesn’t really pick up until about a month or so into the game’s five year run, but even then, it feels as if he’s still a rather small player. It’s not like he has a ton of powers or anything, but he’s still able to beat up the Visionaries and the party-goers who try to kill him.
We have to wonder if he has a reason for staying on Deathloop, because he seems to have no reason to go back to the island at all.
Well, sure he does, but it’s still a little jarring to see him fighting for survival, even if it’s only in the confines of a time loop. It’s like he has no real reason to exist.
For the third season of Taken, the game’s team of writers tried to make the story line feel real, with the idea that the characters were going to be forced to fight and die, so it was important they have a reason to exist. This is a tactic that works quite well, because being forced to die in a videogame is both the most compelling kind of death and also the most terrifying.
It’s really interesting that the games team decided that the “forced to die” part of the story had to be the one that made the game interesting, and not the other way around. This is because the games team didn’t have the budget to make any “forced to death” sequences, so instead they ended up filming them in a time loop, forcing the characters to fight in situations they would have never even tried to fight in.
In the game, the characters are trapped in a time loop, each with his own distinct personality. The one for the protagonist played out like a typical FPS, except the player’s character is forced to play as a psychopath who has no regard for others, has no empathy for anyone, and does whatever he wants. It’s the most unsettling experience of a videogame I’ve ever played.